Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

> He's saying you have to include monetisation when planning for your game, rather than pretending it doesn't exist.

What's wrong about monetizing your game by, I don't know, selling copies of it?



That only gets you some of the customers’ money, not all of their money.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: