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That's fine, I think the other comment is actually quite salient though: no matter what laptop you get, you're going to get a blurry screen. MacOS' scaling is based on downsampling, which wastes a lot of processing power and renders a supersampled image that scales down to an arbitrary resolution. This is how a lot of UI elements on MacOS don't really look that crisp despite being high-res. YMMV based on scaling settings, though.

Windows gets the actual UI scaling side of things right, but the market of Windows laptops with hi-DPI displays is still quite small. Plus, Windows has a lot of bitmapped UI elements (particularly in old programs) that don't scale well.

Linux... I love Linux, but display scaling is a lost cause. On x11, you can hack things to sorta work, and fractional scaling will be fairly usable, but on Wayland, you're forced to either pixel-double or face a litany of Wayland/scaling bugs. Some hardware/software combinations can get it working, but it's anything but consistent.

So... you're certainly entitled to your choice of aesthetic preference, but all of these systems have flawed scaling implementation. I like high-res displays as much as the next guy, but not a single desktop was prepared to properly implement display scaling, and it shows.



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