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I played a lot of video games as a kid because that's what other kids did. Probably taught me some logic skills, but I would've traded it for a real childhood and social skills. Self-exploring coding was far more educational anyway. Card/board games are a good in-between with a social component and without the mindless or consumerist aspect of some video games.

My wife and I decided our kids won't have video games at home. We'll see how it goes.



> my wife and I decided our kids won't have video games. We'll see how it goes.

I think you kid would feel excluded in school, when everyone is playing together online and talking about the latest games.


It can feel that way sometimes when something is popular, but it's never really everyone, usually not even the majority.


Is this such a strong component of the American teenager identity? I know exactly one person here (Southern Europe) who plays videogames and nobody talked about it. Sports, music, fashion, movies, politics: that were the things that could make you or break you in high school.


It can be up to 1/2 of the class who plays them regularly and maybe 1/8 who talks about them a lot. I'm gen Z (married sorta young) and grew up in a city in California. The thing that'd exclude you more is not being on social media, but even then, not really.


I don't live in America, so I don't know. I agree its not the biggest thing in high school, but in pre-teenage gaming is big, at least where I live.


I didn't have any until I was 14 or so but mostly because we were too poor for the ones available and the only screens I saw were the minicomputer terminals at the community college but I got to make a few as an adult. YMMV.




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