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I think that Fabien Sanglard's Game Engine Black Books about the creation of Wolfenstein 3D and Doom are good examples of software development in general and game development in particular at that time. He also has a book about CP-System.

https://fabiensanglard.net/gebbwolf3d.pdf

https://fabiensanglard.net/gebbdoom.pdf

https://fabiensanglard.net/cpsb/sbook.pdf



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