They started with a system that lets players review games and try to understand if a player is a cheat or not. Games are anonymized, and you get to rewatch the replay to try to make a determination
They can then use that data to train their NN to help detect which players / games should be fed into this manual review process
I assume now the product is probably good enough that it's ranking reviewers too to determine how good reviewers are at detecting if there's cheats or not.
It's pure genius
Here's a GDC talk you may find interesting:
> In this 2018 GDC session, Valve's John McDonald discusses how Valve has utilized Deep Learning to combat cheating in Counter-Strike: Global Offensive.
They started with a system that lets players review games and try to understand if a player is a cheat or not. Games are anonymized, and you get to rewatch the replay to try to make a determination
They can then use that data to train their NN to help detect which players / games should be fed into this manual review process
I assume now the product is probably good enough that it's ranking reviewers too to determine how good reviewers are at detecting if there's cheats or not.
It's pure genius
Here's a GDC talk you may find interesting: > In this 2018 GDC session, Valve's John McDonald discusses how Valve has utilized Deep Learning to combat cheating in Counter-Strike: Global Offensive.
https://www.youtube.com/watch?v=kTiP0zKF9bc