I think "Action RPG" is a better term for a game like Skyrim, but RPG works too. I think the main point is that characters should have complex, D&D-style stats that should be more important than player ability -- i.e. if an expert with a level 10 paladin can consistently beat a newbie with a level 30 warrior, then you aren't playing a "real" RPG.
If anything RPG has come to mean quest style game with XP.