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The answer is no, you have to write your own networking. They provide enough to say, “Yes, we have multiplayer support,” but the real answer is “No,” because you still have to do it yourself.

It’s a farce. It’s like including fmod bindings and saying yes we support fmod, but having zero integration.

There’s no serialization, deserialization, no prediction, no reconciliation, no interpolation, nothing.



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