Has features similar to zig comptime. String macros and structured macros plus reflection and AST. Manual memory with fine-grained control of allocators, pointers. A few categories of interesting directives.
Semantic
#complete exhaustive enum check
#must return value must be used
#specified enum values must be explicit
#symmetric 2-arg function can be called either way
#type next statement is a type
Optimize
#asm inline assembly
#bake_arguments bake argument into function
#bytes inline binary data
#no_abc disable array bounds checking
#no_padding specify no struct padding
#place specify struct member location
Meta
#code statement is code
#compiler interfaces with compiler internals
#compile_time compile-time true/false
#expand function is a macro
#insert inject code
#intrinsic function handled by compiler
#placeholder symbol will be generated at compile-time
#procedure_name acquire comp-time procedure name
#run execute at compile-time
#type next statement is a type
Clean syntax. Reasonable modules. A build system. No mention of package management though. Didn't cover "using" and data oriented programming much.
Overall looks like a reasonable competitor for systems or game programming.
“No mention of package management though. Didn’t cover data oriented programming much.”
Mr. Blow has a whole host of videos about the language and tooling on his youtube page. Many of them are multiple hours in length. The SOA/AOS ones discuss the data oriented aspect a bit and there is a video titled I think “Libraries Discussion” or something similar on the topic of package management. As i understand it: no centralised package repository, and dependencies are expected to be vendored and built with the rest of one’s project.
Edit to Add: The further back one goes in the youtube channel, the less the talk addresses the language as it currently exists vs how it existed then (as time has a tendency to do).
Semantic
Optimize Meta Clean syntax. Reasonable modules. A build system. No mention of package management though. Didn't cover "using" and data oriented programming much.Overall looks like a reasonable competitor for systems or game programming.