Game Feel - Steve Swink - 2008
The Art of Game Design a Deck of Lenses - Jesse Schell - 2014
101 Things I Learned in Architecture School - Matthew Frederick - 2007
Writing for Games: Theory & Practice - Hannah Nicklin - 2022
Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017
Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019
A Theory of Fun - Raph Koster - 2013
To add to your list: I have a copy of Designing Games: A Guide to Engineering Experiences that I recently started reading.
Challenges for Games Designers: Non-Digital Exercises for Video Game Designers - Brenda Romero / Ian Schreiber
Designing Games: A Guide to Engineering Experiences by Tynan Sylvester (RimWorld)
Raph illuminated things about the psychology of what makes games fun that Id never realized nor seen before.
Game Feel - Steve Swink - 2008
The Art of Game Design a Deck of Lenses - Jesse Schell - 2014
101 Things I Learned in Architecture School - Matthew Frederick - 2007
Writing for Games: Theory & Practice - Hannah Nicklin - 2022
Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017
Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019
A Theory of Fun - Raph Koster - 2013