I first played Paper Mario on a PAL N64 when I was around 6 or 7 years old, and I recall not being able to get past certain sections because I could barely understand the dialogue. The cartridge had a previous owner who left a completed savefile, so after getting stuck I loaded it and eventually defeated the final boss. I remember the day vividly where I left the console on overnight displaying the "The End" screen because I thought there might be an easter egg - I'd just learned about Totaka's song in Luigi's Mansion (GCN). There is no postgame in Paper Mario, but I always dreamed of one.
In my time in the modding community I've found that I prefer to create documentation and tools for others to express their creativity than create my own, which is why tools like [1] and [2] exist. The decompilation lets users make mods even more flexibly than previous tools, so I hope to see some people build some cool stuff.
I also just love learning about how this game from my childhood works. It feels kinda like archaeology: discovering parts of the engine where hacks were thrown in at the last minute, finding code that was linked against an earlier version of the engine, etc.
I first played Paper Mario on a PAL N64 when I was around 6 or 7 years old, and I recall not being able to get past certain sections because I could barely understand the dialogue. The cartridge had a previous owner who left a completed savefile, so after getting stuck I loaded it and eventually defeated the final boss. I remember the day vividly where I left the console on overnight displaying the "The End" screen because I thought there might be an easter egg - I'd just learned about Totaka's song in Luigi's Mansion (GCN). There is no postgame in Paper Mario, but I always dreamed of one.
In my time in the modding community I've found that I prefer to create documentation and tools for others to express their creativity than create my own, which is why tools like [1] and [2] exist. The decompilation lets users make mods even more flexibly than previous tools, so I hope to see some people build some cool stuff.
I also just love learning about how this game from my childhood works. It feels kinda like archaeology: discovering parts of the engine where hacks were thrown in at the last minute, finding code that was linked against an earlier version of the engine, etc.
[1] https://mamar.nanaian.town/ [2] https://github.com/nanaian/papermario-dx