You place a lot of emphasis on the social aspect, but we aren't necessarily in the days where we show everyone what's on our phone screens. My phone is pretty much a solo experience unless someone wants to take a picture of me.
> Watch people with big monitor setups. They watch the middle one whilst the other 2 are stale and only get the occasional peek.
That makes it sound unviable, but you underestimate how great a passive monitor can be. Something to have some music or video run on, or to view output while one monitor has developmental tools on it. It saves a lot of friction from switching virtual desktops or alt-tabbing (which can ruin certain viewing applications).
That's honestly a big selling point for me, the ability to pack in a portable double/triple monitor setup for travel. Not $3500 selling point, but it does make me consider trying one of them out before the close of the decade
>Another issue is that the type of content/experience that would truly shine on such a headset, is impossibly hard/expensive to make.
Yeah I imagine so. Beat Saber is crazy fun and something not easily emulated on a controller, but making that truly killer app in this modern environment is hard. But I guess the App Store encouraged that for mobile, maybe they can capture lightning twice.
> big selling point for me, the ability to pack in a portable double/triple monitor setup
I also wish the Vision would do that, but it only allows one virtual display from your Mac, unless you’re satisfied with running iPhone and iPad apps as your “multiple monitors”.
> Watch people with big monitor setups. They watch the middle one whilst the other 2 are stale and only get the occasional peek.
That makes it sound unviable, but you underestimate how great a passive monitor can be. Something to have some music or video run on, or to view output while one monitor has developmental tools on it. It saves a lot of friction from switching virtual desktops or alt-tabbing (which can ruin certain viewing applications).
That's honestly a big selling point for me, the ability to pack in a portable double/triple monitor setup for travel. Not $3500 selling point, but it does make me consider trying one of them out before the close of the decade
>Another issue is that the type of content/experience that would truly shine on such a headset, is impossibly hard/expensive to make.
Yeah I imagine so. Beat Saber is crazy fun and something not easily emulated on a controller, but making that truly killer app in this modern environment is hard. But I guess the App Store encouraged that for mobile, maybe they can capture lightning twice.