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dartos
on March 18, 2024
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Optimizing the Particle Life: From 400 to 4M parti...
Is vulkan strictly a rasterization library?
I thought you could also do numeric calculations with compute shaders.
pixelpoet
on March 18, 2024
[–]
Yep you can, but there's still an astronomical amount of crap you have to do that has nothing to do with pure compute. OpenCL has none of these problems, and is IMO just the perfect compute API.
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I thought you could also do numeric calculations with compute shaders.