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Yes. Lots of pool allocators as well. :-)

The principle application is making changes to Audio plugin chains without stopping the real-time audio thread. The new chain has to be pre-allocated, and the old chain has to be sent off-thread to get deallocated on a deferred basis. You can't pool-allocate a VST or an LV2 audio plugin.

Data subscriptions (Audio VU data and control port values) also use a similar deferred deallocation scheme. Doing so allows use of mutexes and shared ptrs in dependent non-realtime data structures.



That would suggest expensive destructors. It makes a lot of sense to put the destructor on a helper thread.




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