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This is largely a lost art because of several bad paradigms that have become very popular in recent years, making software exponentially worse in the process. In the old days, it was common and NES games were even smaller than SNES games because the graphics were much less complex. I believe Super Mario Bros 3, which many people still insist was better than Super Mario World, actually fit into 32KB.


SMB3 is 3 Megabits in size, aka 384 KiB. You're likely thinking of the original Super Mario Bros which is just 40 KiB.


Out of curiosity, could you cite a few of those paradigms? I wholeheartedly agree, by the way.




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