Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I was going to write something similar: if I had been in creative control back in 1993, I definitely would have fallen for the trap of thinking that I was making things better by forcing the artwork to have a homogeneous, consistent feel to it. In retrospect, the idiosyncratic uniqueness of each card made it like a little piece of art that you could own. As a young kid, that made it so cool! I think a lot of young kids only bought a relatively small batch of cards and never even played the game much. I remember owning a scant few cards but that made me treasure my favorites that much more.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: