> Cyan was likewise disinterested in pursuing other solutions that would have been even easier to implement than panning rotation, but that could have made their game less awkward to play...
I disagree with this paragraph.
I think back then, I thought this was intentionally helpful. Thinking on it now, I also think it was part of the character of Myst that would be too risky to lose for Riven.
Yeah, I agree: I think there are a bunch of little details that would have been VERY hard to find in a truly open world navigation setup. I do remember being bailed out by clicking around to find paths at least once.
Since I'm a cynic in general:
> Cyan was likewise disinterested in pursuing other solutions that would have been even easier to implement than panning rotation, but that could have made their game less awkward to play...
I disagree with this paragraph.
I think back then, I thought this was intentionally helpful. Thinking on it now, I also think it was part of the character of Myst that would be too risky to lose for Riven.