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Fun read. I loved these games as a pre-teen/teen.

Since I'm a cynic in general:

> Cyan was likewise disinterested in pursuing other solutions that would have been even easier to implement than panning rotation, but that could have made their game less awkward to play...

I disagree with this paragraph.

I think back then, I thought this was intentionally helpful. Thinking on it now, I also think it was part of the character of Myst that would be too risky to lose for Riven.



I think "a compass would've been nice" is reasonable though and seems like a compromise that probably wouldn't've detracted noticeably.


Yeah, I agree: I think there are a bunch of little details that would have been VERY hard to find in a truly open world navigation setup. I do remember being bailed out by clicking around to find paths at least once.




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