Not at all, in the context of gaming on Platform X, the games made for Platform X matter, it is irrelevant how many games from Platform Y, Platform W, Platform Whatever, Platform X can emulatate/translate, those games were not designed, or developed with Platform X in mind to start with.
> Games developed for Android are made for touchscreens, so it's not like porting is easy.
Many also support gamepads, something that after 30 years should work mostly on GNU/Linux, assuming one gets the right brands to start with.
> MacOS still isn't a serious gaming platform despite its huge market share compared to Linux, it's ridiculous to expect Linux to ever become one with native Linux games.
What Apple cares about is iDevices gaming, there is enough money to be done there, at the same level as Playstation/XBox/Switch.
> in the context of gaming on Platform X, the games made for Platform X matter, it is irrelevant how many games from Platform Y, Platform W, Platform Whatever, Platform X can emulatate/translate, those games were not designed, or developed with Platform X in mind to start with.
Irrelevant according to who? Do you even play games? Because gamers don't care at all, and that's why emulators are so popular and why they are chased by console vendors who want to maintain their exclusivity. In practice all that matters to gamers is whether or not a game is able to run properly on the device they already have, everything else is frivolous.
> What Apple cares about is iDevices gaming
And Linus Torvalds doesn't care about gaming on Linux at all, and neither do distro vendors, so what?
The only people who care about games running on Linux are Valve and gamers, and we're both really happy to see that we eventually have games on Linux. That it doesn't meet the bar for your own personal idea of what “games on Linux” means isn't blocking Valve's profit or players enjoyment of the current situation.
They don't have to pay Windows licenses for games running through Proton, so they don't care about the distinction you're making. They care about games running well on Linux, that's it.
I keep reading comments like this, and it makes me feel terrible about the way Mac users are treated. I hope Apple reverses their stance towards Vulkan so your insecurity doesn't have to manifest as hatred towards superior solutions. Your comments in this thread obviously come from a frustrated perspective, but as a Linux gamer I also know they aren't true or important. Nothing you just said is a prerequisite for a successful gaming platform - Linux is living proof. DXVK and Proton make Bootcamp look like 90s technology by comparison (mostly because, it is).
I mean, shit. Who is buying a Mac for gaming when a Steam Deck costs half as much and plays better games? The simple fact at the end of the day is that Linux is a no-brainer for gaming, MacOS hasn't been a serious option since Quake II was sold in the big box at Walmart. Anyone that's tried gaming on both platforms knows the score. MacOS is the single worst desktop OS in terms of supporting games and creating an attractive and profitable platform for developers to ship to. Apple tried bluffing with their consumers as a collateral, and lost. It's time to get over it, 2024 is a sorry era to be butthurt over Metal's failure to entrench itself.
> and there are plenty of AAA studios targeting iDevices.
Ah yes. Like... Mihoyo, the anime-babe gachapon company. They're AAA, right? And who can forget Capcom, who was paid handsomely to release Resident Evil to an install base smaller than than the population of Wichita? Between RE8, Astral Train (is that what it's called?) and that one Alien port, you've practically got the entire Steam Catalog at your disposal. Eat your heart out, Elden Ring.
More will arrive any day now, at least once Apple finalizes their next publishing deal with someone that isn't Eidos or Capcom. Funny habit though, where studios will port a single game to Mac/iOS but then ignore the platform wholesale for their future titles. What's up with that, I wonder? Seems to not really be an issue on Linux, must have something to do with the financials.
But look on the bright side! All those old games ported to Mac still work fine, as long as you're willing to source a machine supporting the specific version of the OS it was released for or run it in a virtual machine. Sony and Microsoft really ought to watch out, Apple is angling to be the new Nintendo of lootbox-like experiences.
Not at all, in the context of gaming on Platform X, the games made for Platform X matter, it is irrelevant how many games from Platform Y, Platform W, Platform Whatever, Platform X can emulatate/translate, those games were not designed, or developed with Platform X in mind to start with.
> Games developed for Android are made for touchscreens, so it's not like porting is easy.
Many also support gamepads, something that after 30 years should work mostly on GNU/Linux, assuming one gets the right brands to start with.
> MacOS still isn't a serious gaming platform despite its huge market share compared to Linux, it's ridiculous to expect Linux to ever become one with native Linux games.
What Apple cares about is iDevices gaming, there is enough money to be done there, at the same level as Playstation/XBox/Switch.