Sounds a lot like a language running on the BEAM (e.g. Elixir, Erlang, Gleam, etc): Distributed Computing built in; Durable State (e.g. ETS); Non-stop (i.e hot code upgrades); Actor model.
I think a lot of these things sort of come-for-free when you are an actor based language. Like actors are basically little processes communicating with each other, so you've mostly already abstracted away from memory pointers on your local machine, thus, it's trivial to move an actor to a remote computer but continue communicating with it in largely the same fashion. Clearly you need to be wary of latency but otherwise it looks about the same. Actors are single-threaded and have their own private state, so upgrading an actor is "just" replacing old code with new code but the same private data. You don't have to synchronize this access with other threads or similar. Actors just make this easier, which is why you'll probably find such features in languages using actors.