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It's funny to see this now because I've been for a couple weeks looking into audio spacialization. After a lot of research and even trying to write my own spatializer plugin, I found that Game Engines have probably the most complete toolset to do this task. (Specifically I'm using Godot with https://valvesoftware.github.io/steam-audio/).

Steam audio is pretty awesome in that regards because it supports HRTF and all the physical based goodies like occlusion/reflection and sound propagation. So you can get really really immersive spatial audio.

The only downside with this solution is that you can't do offline rendering. So my question is:

can Audiocube do offline rendering? seems like it would be one killer feature for my use case.



It sounds like you’re in a similar field to me so it would be great to connect! Totally agree, yeah Audiocube is built in unity as game engines made the most sense for what I wanted to achieve. Steam audio is super cool and was a lot of use to look at for writing my own stuff.

Offline rendering is at the top of my research list currently. It’s not in the app yet. It’s going to take a lot of work to build given that the physics engine calculations are tied to frame rate etc, so there is a lot of work to do - but I’m sure it’s possible.

Thanks!




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