I think that's right, but stated wrong. :) Randomness does confound our expectations. But what it does not do is confound them consistently. It's routine for a random order to play the same song twice in near succession ("I just heard this yesterday, and I have 2000 songs in this thing!"), etc...
But none of that really gets to the linked article, which is that iTunes was using a fixed shuffle order.
You see the same thing when laying tile. If you have a small field tile with fancy glass accents or whatever, the customer really wants random uniformity, not pure random.