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Really pretty outputs! And impressive that the code is shown so elegantly and also interactive.

This algorithm is one I use to demo some features in a language I'm making called calculang [0][1] I like the way you step through the logic.

My only suggestion would be to include a raycasted scene because you can really grab a wide(r) audience (and I'd love to see how you get to voxel scenes!).

Either way - thanks for adding a neat new resource for this algorithm and I'm definitely taking notes Re your clean presentation of the details!

[0] https://next-calculang-gallery.netlify.app/raycasting

[1] https://www.youtube.com/watch?v=hKVXRACCnqU



Haha, I don't know why I didn't think to include a raycast scene, especially since that's what I was using the algorithm for!! Glad you liked it.




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