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> Often even better is to offer undo (if possible).

100%. Any user operation should either be undoable (ideally) or require a level of confirmation if not undoable.

Accidentally dismissing a notification is neither, which makes it a real UX pitfall.



For that reason, it's wonderful when games provide a log of actions and/or recent dialogue, so you can easily see what you missed. That kind of functionality seems less common outside games.




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