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Have you ever actually used svn?


Yes for about 18 years(?) in the context of game development (I don't exactly remember when we had switched from cvs to svn, but it must have been around 2003..2005) in teams up to about 100 people, working copy sizes up to about 150 GB (with most of the data being binary game asset files), and everybody working on trunk (we only used branches for releases which were branched off trunk but never merged back, only cherry-picking bugfixes from the main into release branches as needed).

We used TortoiseSVN as UI which worked well both for devs and non-devs.

With this sort of setup, git would break down completely if it weren't for awkward hacks like git-lfs (which comes with its own share of problems).


Interesting. At game companies I worked at we generally used version control solutions that easily allowed storing code and assets together, such as Perforce and Alienbrain.




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