Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
corysama
6 months ago
|
parent
|
context
|
favorite
| on:
GPU-Driven Clustered Forward Renderer
I've not sat down and watched this yet, but you might appreciate it.
https://www.youtube.com/watch?v=DZfhbMc9w0Q
Apparently Doom: The Dark Ages switched to Visibility Buffer rendering. Likely because it reduces issues with quad utilization.
http://filmicworlds.com/blog/visibility-buffer-rendering-wit...
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: