> one of the greatest challenges of world models is maintaining coherence of video over long time periods
To be honest most of the appeal to me of this type of thing is the fact that it gets incoherent and morph-y and rotating 360 degrees can completely change the scenery. It's a trippy dreamlike experience whereas this kind of felt like a worse version of existing stuff.
To be honest most of the appeal to me of this type of thing is the fact that it gets incoherent and morph-y and rotating 360 degrees can completely change the scenery. It's a trippy dreamlike experience whereas this kind of felt like a worse version of existing stuff.