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> But there is no grain in reality, so it does the opposite

Well ackchually -- illumination is inherently random, so all time-bounded captures of a scene (including what your eyes do) are subject to shot noise: https://en.wikipedia.org/wiki/Shot_noise



You misackchuallied grain with any noise, for example, the bottom right square of the image at the wiki page is not grainy despite being technically shot-noisy




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