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Noita is the last thing that comment suggests he wants. Most of Noita's content can only be learned by consulting the wiki, which I assume is an intentional legacy of the designers' love of Nethack. And the world is the same every time.


I dont know it's the last thing he wants.

I feel like the same "most" of the content which lives on the wiki is very secondary to the gameloop and that the designers did a wonderful job at not letting the player optimize the fun out of the game.

The game teaches you nothing and is very cryptic, but the gameloop is simple (go down, don't die). You naturally learn how the sandbox interact (i'm on fire but I have a water flask, water clear up sludge) and the randomized (and shuffle) wands expose you to spell interactions.

You can easily spend multi hundred hours just learning through the sandbox and trying to break the game.

The cryptic stuff (34 orbs, impressing the gods, the messages) is also very cool and I think motivating to keep playing with the sandbox even after having "mastered" the mechanics of the game. (As in you never know what you could manage to find if you try to break the game)

I don't think people play noita with a guide on a second monitor.

Sorry if poorly worded, tired


> And the world is the same every time.

The overall layout (e.g. the progression of zones) and some set pieces are fixed, but the details are randomized.

Fun fact: the overall layout is configured by a PNG file, with the color of each pixel controlling which "biome" is used.




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