> lay out the skeleton of a game and tell an AI to do the rest, give it pointers and occasional original art to work into the system, and ship a completed playable game in days
"But, think of the indie game designer!" is getting to be quite the take.
We have a machine that produces slop and the selling point is how fast it produces it? And how more people should be using it to spend less time on creative aspects? Would the world be a better place if GRRM "finished" his most well-known work sooner rather than never?
Something about the phrase "tell an AI to do the rest, give it pointers" reminds me of "The Sorcerer's Apprentice" from Fantasia. Not in the surface level dire-warning about laziness, automation, and losing control that story is telling but in that Mickey didn't spend any time thinking about what he was doing and the Wizard's disappointment at the end.
"But, think of the indie game designer!" is getting to be quite the take.
We have a machine that produces slop and the selling point is how fast it produces it? And how more people should be using it to spend less time on creative aspects? Would the world be a better place if GRRM "finished" his most well-known work sooner rather than never?
Something about the phrase "tell an AI to do the rest, give it pointers" reminds me of "The Sorcerer's Apprentice" from Fantasia. Not in the surface level dire-warning about laziness, automation, and losing control that story is telling but in that Mickey didn't spend any time thinking about what he was doing and the Wizard's disappointment at the end.