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I do most of my gaming in the single-player indie space these days. It's really where the fun is. You have a deep time-tested catalog of beautiful and complete experiences that don't try to nickel-and-dime you with drip-fed content or recurring microtransactions. They're games first and foremost, not extraction machines. It's the opposite of the BS you see in big-budget titles.


Indies as main course, occasional AAA snacks ;)

Most AAA games are over pretty quickly, so they are quite suitable for that role.


Ironically, the AAA "snacks" cost triple the amount the indie games cost.


Not if you wait long enough :>


Absolutely. I've been playing a lot of Stationeers (which, wildly, requires writing assembly on the in-game chips) and Satisfactory lately. Both are clearly labors of love by their small dev houses.




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