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Whatever their thinking the result is the same you don't have ownership over the thing you bought.


In that case, we've never even showed up to the battle, there's been copy protection and ROM encryption since arcade cabinets.

https://retrocomputing.stackexchange.com/questions/24481/whi...

We're arguably in a better place than we used to be, in some respects. Consider the Capcom CPS2 - an arcade cabinet that self-destructs when the battery expires or is removed for any reason. Now that's unthinkable and actually anti-consumer.

https://en.wikipedia.org/wiki/CP_System_II

https://www.youtube.com/watch?v=vCtXZM8iG-o&pp=ygULQ2FwY29tI...

My point is... the Nintendo Switch 2 doesn't really stand out as exceptional in any regard compared to historical practices that we culturally already accepted.


Arcade cabinets aren't/weren't consumer products.

Nintendo switch 2 is a consumer product.

AFAICT, Nintendo can't brick GameCube, N64, SNES, NES, Gameboy etc. remotely.


If can receive a firmware update over the internet; you bet it can be bricked remotely, or otherwise upgraded to be capable of remote bricking. That applies to any and all devices, including those already sold. For that matter, I've lost track of all the times Linux distributions have done remote bricking, albeit by accident.




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