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I ask this because Ralph is a luminary in the field and you just likened his contribution to the industry to that of somebody who designs predatory engagement loops and this is utterly ridiculous.


I thought your comment was too dismissive at first, but then I read the whole article, and I fully agree with it.

The article gives useful theoretical tools for understanding and critiquing such shallow games, actually. Its examples are drawn from many genres, and it's thoughtful and insightful about many kinds and aspects of games.

The comment you call out with your question is indeed a low-effort and low-quality dismissal. I struggle to describe it without being more insulting than that.


The important thing to note is that Raph’s ideas are in the formalist camp and there other competing theories about game design. The criticism made in the parent of the thread has been a common one since Theory of Fun was first published. With artistic disciplines like game design you often have multiple ways of looking at similar things that are more about the values of the author than any one view being more inherently correct.




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