I played it a year ago. To my surprise, in some ways, the advanced graphics broke my immersion. Standing in Vivec and expanding the render distance to Seyda Neen takes away part of the mystery.
I had the same with Gothic, where my more powerfull computer could render Xardas' tower when standing in the old camp.
Both games partially depend on limited render distance to provide an illusion of vastness.
I had the same with Gothic, where my more powerfull computer could render Xardas' tower when standing in the old camp.
Both games partially depend on limited render distance to provide an illusion of vastness.