Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

I played it a year ago. To my surprise, in some ways, the advanced graphics broke my immersion. Standing in Vivec and expanding the render distance to Seyda Neen takes away part of the mystery.

I had the same with Gothic, where my more powerfull computer could render Xardas' tower when standing in the old camp.

Both games partially depend on limited render distance to provide an illusion of vastness.



IIRC, you can adjust the fog to still be there and get the best of both worlds.

Morrowind can indeed be small to look at, but big to play in <3


Volumetric fog is the solution. Gives you the best of both worlds: distant peaks over the mist, yet difficulty navigating to the next settlement.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: