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Android (G1) Market Model: Low-volume, Low-cost? (geekyouup.blogspot.com)
23 points by brkumar on March 31, 2009 | hide | past | favorite | 1 comment


interesting posts. i guess the low-volume, low-value kind of game is the most easiest to make some money at the current time.

as said in the article, a game which is made in a couple of days may probably earn a couple of bucks. but i think the point is what you make. a duck hunting game is just not a genuine, exciting enough game concept and thus by far not reaching a paid apps potential (even if developed in a short timeframe).

i haven't seen any good 3d android games yet for example, neither well implemented multiplayer fun. i also think games using the accelerators and compass are just beginning to explore the possibilities and there may be many clever game concepts developed around.




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