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Actually there are 10x more OBJ formatted files than STL files. I created a Chrome extension to visualize these on GitHub as well: https://github.com/danielribeiro/three-hub

Collada format is also very popular, particular with WebGL guys. The problem with diffing these is that you start diffing animations as well. Which literally adds a new dimension to the problem. If you take textures and materials into account, then the problem soon becomes really hard to visualize



That's a really great extension; My indie game currently uses .obj for some output files and this is very useful for me.




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