Does anyone know how they're going to lock the cursor into the browser window?
A common feature required for RTS games is being able to just push your cursor to the edge of the screen to move your viewport. (Since it's played full-screen.) It seems like a browser game would be missing this key feature.
Indeed! Mouse scroll in Project Atlas works pretty well at the moment. We aren't using the Pointer Lock API yet due to some input latency problems. A related Chromium issue is here: https://code.google.com/p/chromium/issues/detail?id=168459
A common feature required for RTS games is being able to just push your cursor to the edge of the screen to move your viewport. (Since it's played full-screen.) It seems like a browser game would be missing this key feature.