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Kiro
on Sept 20, 2013
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Artillery is building a hardcore RTS with HTML5 an...
How does real-time multiplayer work in the browser when there's no support for UDP?
TimJRobinson
on Sept 21, 2013
[–]
TCP is great for RTS games as most use lock step networking so they need to have zero packet loss. UDP is better for First person shooters and fast action games where dropping a few packets isn't the end of the world.
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