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I find that this is ridiculous and missed:

Unreal / Cryengine = 5% (Negative responses of high cost) But they actually provide the tools and are makers

Apple/Google = 30% for providing an app that lets you support their OS (What's an OS without Apps)



Why is this ridiculous? Without Apple/Google, how would you distribute and market your apps?


Exactly the same way you distributed applications on PC/Mac before the advent of appstores.


IF there weren't App Stores or anything, it would be possible to download applications from websites.

So basically you would distribute the same way as in PC. You buy the install files in physical/digital form and install it. Then enter cd-key or something.

And of course somebody would come and make some kind of store to make the purchasing easier just like on PC. (for example Steam)

And yeah. Its ridiculous when Apple/Google take shares of the profits, comparing to what UE4 for example takes.


> So basically you would distribute the same way as in PC. You buy the install files in physical/digital form and install it.

That's how you used to buy apps for phones. And you know what? Not many people bothered; it was a pain in the ass.

And heck, you can still do that on PCs, but most people go through Steam—because it's a much better buying experience.


Steam, or something like it?


Guess what? Steam takes a 30% cut too!


Unreal helps your developers make the game.

Apple gives you a market place to provide marketing, handles the "do I trust them" problem, makes the pain to pay nearly non-existent (another CC form?), and handles the installation process for you. Ditto for most other platforms.

The platforms are more acting like Publishers than frameworks now, so directly comparing these prices is a bit hard.


I wish we could know what's the percentage for Steam.


30%: "Notch on why Minecraft still isn't on Steam": http://www.pcgamer.com/2012/07/25/notch-on-why-minecraft-sti...


That 30% refers to something else (according to the article, 30% of PC games sold are sold on steam).


No, it's about Valve's cut. ~75% of digital PC games sold are sold on Steam.

"Valve captures 75 percent of the global market for digital PC games through its Steam store, researcher IHS Screen Digest has estimated."

http://www.bloomberg.com/news/2013-11-04/valve-lines-up-cons...

And also:

"Publishers earn a gross margin of around 70% on Steam, compared with 30% via retail stores."

http://www.forbes.com/forbes/2011/0228/technology-gabe-newel...


Best guesses place it at around 30%


GOG.com and Steam take 30% that is highway robbery. I bet you they make more money then most developers.


I don't think it's much a shock that they make more than individual developers.


They have hundreds of millions of credit cards on file and handle the billing and payments. If you want to run your own login and payment you are free to do so, this is exactly what we do now, although on smaller apps we gave up the 30%.


I didn't think you could run your own login and payment on Apple. Or have they changed that?




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