The MIPS R3K is deserved of a mention. This chip was at the heart of early SGI workstations, the machines that pioneered everything 3D whether that be on screen or in some GIS application. Although SGI were known for the movie stuff that was the tip of the iceberg, when it came to meteorology, geology (oil) and military applications a lot was possible thanks to SGI, and, by proxy, the MIPS chips.
Later on there were plenty of gaming consoles that used the MIPS R3K series chips. An expectation that games would be in 3D rather than 2D sprites came along with it.
Clearly a lot of other innovations went on at SGI and around anything with a MIPS chip, however, for a while it was the preferred option for any hardware that did 3D.
Later on there were plenty of gaming consoles that used the MIPS R3K series chips. An expectation that games would be in 3D rather than 2D sprites came along with it.
Clearly a lot of other innovations went on at SGI and around anything with a MIPS chip, however, for a while it was the preferred option for any hardware that did 3D.