>>> I'm not so sure this assumption is correct; at least it hasn't been demonstrated as true (AFAIK).
Might be. But the cost to produce Candy Crush Saga and a AAA title is, well, different. But if you try to find a non-digital analogy, e.g. food, it doesn't make it right for me to steel expensive whisky just because I don't agree with pricing model :)
>>> I used to pirate stuff much more when I was younger (a poor student)
Agree with this, I perfectly know what you mean. When I was a poor student, I would buy a video game once a year on my b-day and keep playing it for a year or two :) completely objective, but it felt really better than downloading a batch on games. But that's not the point :)
This is a different problem (pricing, not intellectual property). HumbleBundle sometimes has games by big publishers for $1, Steam has good weekend sales sometimes (grabbed a few relatively new good games for under $15). I think solution to provide poorer markets can be found in this direction.
Might be. But the cost to produce Candy Crush Saga and a AAA title is, well, different. But if you try to find a non-digital analogy, e.g. food, it doesn't make it right for me to steel expensive whisky just because I don't agree with pricing model :)
>>> I used to pirate stuff much more when I was younger (a poor student)
Agree with this, I perfectly know what you mean. When I was a poor student, I would buy a video game once a year on my b-day and keep playing it for a year or two :) completely objective, but it felt really better than downloading a batch on games. But that's not the point :)
This is a different problem (pricing, not intellectual property). HumbleBundle sometimes has games by big publishers for $1, Steam has good weekend sales sometimes (grabbed a few relatively new good games for under $15). I think solution to provide poorer markets can be found in this direction.