It's refreshing to see someone disagreeing with the notion that piracy is universally good for a game/program etc. because it does convert into some sales.
And with hard stats too.
I wouldn't call it proof either way but it is a nice counter point to previous posts I've seen.
Im not surprised to be honest; if the game can be completed in a reasonably short amount of time I guess there is no real reason for the pirate to pay. He/She is not paying for more game but for what they just completed - I dont think many people put much monetary value on their past :D
I like the data as well but I'm not so sure it disproves anything. As he said in his blog the game is currently climbing the charts which would be consistent for a game worth playing that wasn't released with a lot of pre-release hype. It's only one week's worth of data so far but definitely worth keeping track of.
Also if the pirate types are still the same as in my Atari ST / Amiga days then these people really aren't interested in buying your software anyway. They generally just collect and hoard all the software without using much of it.
It would be very interesting if he's able to find out from his data how long a pirated version is played as compared to a bought one. (And also the age of the users but that data's probably way out of reach.)
And with hard stats too.
I wouldn't call it proof either way but it is a nice counter point to previous posts I've seen.
Im not surprised to be honest; if the game can be completed in a reasonably short amount of time I guess there is no real reason for the pirate to pay. He/She is not paying for more game but for what they just completed - I dont think many people put much monetary value on their past :D