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Spectral rendering, part 3: Spectral vs. RGB (momentsingraphics.de)
7 points by ibobev 3 hours ago | hide | past | favorite | 1 comment




This is focused on the illuminant, treating the surfaces as having a spectral response that’s simply a per-frequency multiplicative factor. But to me the more interesting part of spectral rendering is being able to deal with surfaces that are non-trivial functions of the incident illumination, like phosphorescence/day-glo effects, where energy incident at one wavelength is re-emitted at a different one. It’s quite hard to capture this accurately in anything based on RGB.



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